So far this year I have had a few triumphant moments.  I’ve come to understand better how I am perceived as a designer and what unique traits I can leverage.  A big lesson last semester was the wisdom in starting simple, especially with games.
I want to create a game that interacts with the body in a sensory and perceptive way, but thats a little complex… so I’m unsure for now.  
By next tuesday I aim to have a clear idea of what this means and where I’m going.
In 15 weeks I would like to be well on my way to finding someplace bizarre to work.  (Softgoods?)  I would like to be an effective and provocative designer.

So far this year I have had a few triumphant moments.  I’ve come to understand better how I am perceived as a designer and what unique traits I can leverage.  A big lesson last semester was the wisdom in starting simple, especially with games.

I want to create a game that interacts with the body in a sensory and perceptive way, but thats a little complex… so I’m unsure for now.  

By next tuesday I aim to have a clear idea of what this means and where I’m going.

In 15 weeks I would like to be well on my way to finding someplace bizarre to work.  (Softgoods?)  I would like to be an effective and provocative designer.

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  1. peterv reblogged this from ccagamespeter and added:
    added another tumblr...time it’s mandated by...professors!...
  2. ccagamespeter posted this