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So far this year I have had a few triumphant moments. I’ve come to understand better how I am perceived as a designer and what unique traits I can leverage. A big lesson last semester was the wisdom in starting simple, especially with games.
I want to create a game that interacts with the body in a sensory and perceptive way, but thats a little complex… so I’m unsure for now.
By next tuesday I aim to have a clear idea of what this means and where I’m going.
In 15 weeks I would like to be well on my way to finding someplace bizarre to work. (Softgoods?) I would like to be an effective and provocative designer.
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peterv reblogged this from ccagamespeter and added:
added another tumblr...time it’s mandated by...professors!...
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ccagamespeter posted this